Good, Bad, & Ugly - Take Five
Posted 28 March 2012 - 02:46 AM
Seeing a redesigned Schafter in The Ballad of Gay Tony alongside the older style had me wondering why Rockstar didn't bother doing this to some of the other cars in the game as well. When you think back to how certain GTA vehicles have changed in design over the years, it would be nice to see different generations of one vehicle in the same game. Take, for example, the Banshee: In Vice City it was a 1985 Corvette, and in San Andreas it resembled a 1996 Viper - quite the difference in 11 years. Fast forward only 5 years to GTA3 and the Banshee changed just slightly to look like an era-appropriate 2001 Viper. Finally, in GTA4, it resembled the newer generation 2008 Viper. Rockstar clearly has the concept of generational vehicles down pat - how radical of a styling change the car receives is proportional to the amount of time between each generation. Now all that's left is to put at least two of them in the same game.
The Bad: Same Old Weapons
Since GTA3, we've seen for the most part a rehashed list of weapons available to the player - the typical AK47, M4, MP5, Glock, and so forth - with a few new faces in the mix (gattling gun, anyone?). I'd like to see the base list changed up with similar weapons but ones that we haven't seen before. The only taste of weapons in GTAV that we saw in the trailer was during the jewelry store robbery which showed a silenced assault rifle. The possibilities are endless when it comes to the game's weapon list, and hopefully Rockstar can take advantage of that freedom. Be sure to check out our Chatterbox discussion on whether or not the game should enforce weapon limitation, meaning the amount of weapons the player can carry at once while leaving the other weapons you own at the safe house.
The Ugly: Mission Variety
GTA4 had too many tedious missions that were: drive here, kill someone, evade cops, win. There were some pretty good ones thrown into the mix, but for the most part they never strayed too far from that one basic template. We've been stressing more attention to cars throughout this article series because the game is called Grand Theft Fucking Auto, and it seems that the missions and such have been wandering away from the title. I always think of the GTA3 mission when you steal that guy's car while he's at Saint Mark's Bistro. You fit it with a bomb and then bring it back before he comes out. Classic. The 'Drug wars' in The Ballad of Gay Tony took a step in the right direction as far as variety goes. Every scenario was different, all while keeping the same objective. However, missions in GTAV need to have different objectives other than just finding and killing somebody because the person you're working for had his milk money stolen in kindergarten.
Posted 28 March 2012 - 12:50 PM
The Bad: I was really not into the weapons all the much, I just used what ever was available. I kinda wish you could use more stuff that was laying on the ground or in your save house. Like broken benches after you ran them over, maybe even Ped's limbs after you killed them, be able to throw the propane tanks that are laying around. Take some of the weapon features from "Rising Dead 2"
The Ugly: The game is called GTA for a reason. I loved driving or having to protect the car your in, while some idiot tries to drive, or going to assassinate someone/contract. Stealing vehicles, only to bring them back for a reward or to complete a mission... I loved driving to a location to run around a multi-floor building for a hard core shoot-out.
I would go into a RAGE when i realized i had to drive my car to "the heliport" only to hop into a Helicopter to try to "chase" or "follow", some Mario Andretti like driver though the tall buildings, trying not to be seen, only to fail the missions umpteen times, until you get lucky to pass it. If you tried to drive a car and follow them you would either fail, or the mission would never start. Or even worse was having to chase someone else in a Helicopter, only to NEVER be on the same airspace level as them or to only to pass right by them. Pissed me right the f*ck off. And I would usually try to avoid the mission at all costs.
I for one would lose NO sleep, if they took out missions that included driving that wonky control driven Helicopter/planes, or any of the slow ass boats, they always give you. I want to drive and use AUTOs, plain and simple... after all that is the name of the game is GTA not Grand Theft Transportation. DO I like the fact i can drive these other vehicles, oh yeah very much so.. but not in missions please.
Posted 30 March 2012 - 05:28 PM
Posted 01 April 2012 - 05:35 PM
Posted 01 April 2012 - 09:06 PM
Guest_Grand Theft AJ_*
Posted 29 June 2012 - 07:16 AM
Posted 29 June 2012 - 08:50 AM
Obviously not, and obviously it's going to get boring if you're ONLY stealing cars... But why not a mixture? Steal a car, then use the car to get into someone's safehouse, kill the guy, then sell his car on the black market as well as the drugs you stole from said safehouse. I'd love to see some missions where you have to get your hands on a wrecked vehicle and gradually fix it up, acquiring parts from cars you steal, and then use your fleet of recycled cars to stage a bank heist or something somewhat big. Or, you steal an old distiller, put it back together and get it working and start manufacturing and distributing your own moonshine. I don't think those missions would get too boring mixed in with the traditional "find target > kill target > evade people > $$$" missions as well as the ability to fly planes and whatnot.
Posted 29 June 2012 - 03:46 PM
Posted 29 June 2012 - 08:36 PM
or another example of a mission using a vehicle that caught my eye was in GTA 3 where you had to steal a Cartel SUV and use it to kill Kenchi, therefore the Yakuza blamed the hit on the Cartel.
Let me try my hand at a mission:
You have to steal the DA's car and line the insides with drugs such as cocaine, marijuana...pick your poison lol; similar to the bistro mission in GTA 3 however take too much damage and you will start either A.leaking the goods onto the road alerting cops which in turn you would need to get the car fixed or risk being caught, or B. You loose a car door etc filled with drugs and you have to fix the car again but the drugs planted on the DA would be less and therefore you would have much a less payout for that one mission.
How about a mission where your objective is to gather as many police vehicles for a heist later on by bumping into a police car or getting their attention long enough for your partner NPC to steal it - as opposed to the same old template where YOU do all of the work.
How about a mission where you take a jet ski into the sewer as you follow a list of targeted vehicles that were planted with a bug such as political candidates that are surrounded by security - and you have to plant c4 on the bottom of the vehicles by climbing out of the man hole
this is fun, you should bring back that forum topic - make your own missions
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